Kings Raid Lavril Crit Dmg

Posted : admin On 18.08.2021
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by SuzakuRupturePrince

Introduction

King’s Raid is a Korean RPG game developed by Vespa released in February of 2017. You develop a core team of usually 4 heroes through farming for gear, level and awakening.

All heroes are recruitable for free however this is a gacha game where you can use currency to roll for special gear. Although there are play-to-win elements in this game, this game is considered to be very free-to-play as the developers are very generous.

Unlike most other gacha games, there is no need to reroll accounts since you have the ability to recruit all heroes in the game.

Damage type synergies

A standard team will usually consist of heroes that contain the same type of damage, either physical damage or magic damage.

The reason for this is to take advantage of the “synergy” that can be created in team compositions. As a result, full magic teams or full physical teams are the “meta”.

Synergy refers to specific damage-type amplifications. Magic damage heroes will usually amplify magic damage dealt onto enemies while physical will only amplify physical damage. If you were to use a mixed team, then you will be missing out on this potential damage amplification or “extra damage”

The exceptions to this rule are heroes under the priest class. Most priests are magic damage heroes however they usually provide offensive and/or defensive buffs that are beneficial to both damage type teams.

When picking a support, you should be more concerned about their utility.

Physical vs Magic

If you are wondering whether you should use a physical or magic team, the best way to go about this is to pick your main damage dealer and then just build accordingly to the damage type that they are.

While there are different advantages to using one type over the other, the game is designed so that everything you want to do can be done. The meta is always changing as new heroes come out.

What is a team

Although there are contents in the game that allows up to 8 heroes to be used at once, the majority of the game is played using a team of 4.

Main damage dealer (Main DPS): the unit who will do most of the damage in your team

Support: often occupied by a hero in the priest class; focuses on healing and keeping your tank alive

Tank: often occupied by a hero in the knight class; your team’s frontline whose main purpose is to soak up all aggro in order to protect the rest of your team. Usually when a tank dies, your whole team will die within seconds.

Sub-dealer (Sub DPS): You should not be concerned about the amount of damage they do themselves but what utilities they offer. The main purpose of this role is to fill the gaps and weaknesses found in your other three heroes. This means that it could very well be another support or another tank. It is advised for a beginner team to bring someone with heavy Crowd Control (CC).

Classes

As you may have noticed, all Heroes fall under a certain category or class. There are currently seven different classes in King’s Raid: Knights, Warriors, Assassins, Archers, Mechanics, Wizards and Priests. The only thing to note about these classes is the support role is exclusive to priests and one exception (Annette). Also, tanks are primarily knights but can be warriors, however they are not as efficient.

Your main damage dealer

Before continuing with the game, it is best to plan which heroes you want to use, especially who your main dealer will be. This is because you will use most of your resources into your main dealer in order to maximize their damage potential.

The main dealer spot is usually chosen first in order to determine what damage type the rest of your team will be for the sake of synergy. Although there are different strengths and weaknesses to each dealer, I encourage you to pick whoever appeals to you most.

Just to list a few, the following are dealers that are easy to use for beginners:

Magic – Epis, Mirianne, Ezekiel, Theo, Artemia

Physical – Selene, Lakrak, Reina, Nyx, Requina

Team Templates

When starting out, you can simply use Clause, Mirianne, Cleo and Frey to go through all of chapters 1 to 6. As you complete each chapter, you will receive hero selector tickets which allow you to receive additional heroes and create your “endgame” team of 4. Replace heroes that coincide with their roles as you see fit. For reference, Clause is your tank, Cleo is your sub-dealer, Mirianne is your main dealer and Frey is your support.

Dmg

For planning ahead, the heroes that are available with each ticket are:

2 star hero ticket (obtained by clearing chapter 2) – Gau, Lakrak, Kaulah, Epis, Selene, Miruru, Lorraine, Dimael, Demia, Reina

3 star hero ticket (obtained in Missions -> Side Missions -> Clear Chapter 3 Boss) – Phillop, Maria, Rephy, Naila, Rodina, Morrah, Baudoin, Pavel, Jane, Leo, Fluss, Luna, Aisha, Laias, Arch, Nyx, Annette, Tanya, Mitra

5 star hero ticket – Gau, Lakrak, Kaulah, Epis, Selene, Miruru, Lorraine, Dimael, Demia, Reina, Phillop, Maria, Rephy, Naila, Rodina, Morrah, Baudoin, Pavel, Jane, Leo, Fluss, Luna, Aisha, Laias, Arch, Nyx, Annette

Aside from the free heroes and the 3 hero tickets you get through progression, the ways to get more heroes are by purchasing them with rubies or by recruiting them in the Heroes Inn.

These methods are especially vital since the selections from the hero tickets are limited to old heroes only. The drawback to relying on these methods is that they are limited. I would only recommend doing them one each in regards to your starting lineup. Make sure to plan your team ahead of time

The following are two example templates for making teams. Since the game provides you both a solid physical dealer and a solid magic dealer with their unique weapons for free, these examples will work around taking advantage of them.

Kings Raid Magic team

If you are using tickets and free heroes only, you can achieve a solid main team consisting of

Tank: Jane (3 star selector ticket)

Main dealer: Mirianne (day 1 login gift) or the dealer of your choice

Sub-dealer (focused on heavy CC): Lorraine (2 star selector ticket)

Kings Raid Lavril Crit Dmg List

Support: Frey

If you don’t want to think too much about team composition, this template lineup is good enough to start and take you to mid game, where you begin to fully invest into units, or even end game. You are also free to change who you want to use as a main dealer with little consequence.

The 5 star selector ticket can also be used to get a support such as Rephy, Annette*, Laias or Kaulah in place of Frey depending on your preference

Annette is one of two heroes that are not a priest but is classified as a support. She has a heal, she has magic amp and most important of all, she grants your whole team CC immunity. Because she is the one-in-all package, she is currently the best choice for a support in a magic team.

That said, she does require a minimum level of gear to be useful meaning she is lackluster in the early game compared to other supports. While you could hold out on getting her immediately, do note that you will eventually want to get her.

Dakaris is also classified as a support because he has the ability to heal your party despite being a wizard. While not as useful as Annette in PvE, he is an option you can consider if you prefer him but do note that he is not available through the tickets.

For tanks, all magic damage knights are all viable options but due to being very beginner friendly, the two most recommended knights are Jane and Neraxis. Jane is considered the offensive tank who focuses on amplifying your teams damage with little investment, while Neraxis is the defensive tank who focuses on keeping the team alive. Just note that Neraxis is not available through the tickets.

As for the sub-dealer, Lorraine is the most popular option but other options are Viska, Maria and Pavel. Remember that this slot is very flexible so you can do something like 2 supports (Rephy + Annette) or 2 tanks (Jane + Neraxis).

Kings Raid Physical Team

If you are using tickets and free heroes only, you can achieve a solid main team consisting of

Tank: Clause (given upon clearing chapter 1)

Main dealer: Selene (8th day login gift) or the dealer of your choice

Sub-dealer (focused on heavy CC): Miruru (2 star selector ticket)

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Support: Frey

If you don’t want to think too much about team composition, this template lineup is good enough to start and take you to mid game, where you begin to fully invest into units, or even end game. You are also free to change who you want to use as a main dealer with little consequence.

The 5 star selector ticket can also be used to get a support such as Rephy, Laias or Kaulah in place of Frey depending on your preference. Another popular support to use is Medianna since she is a physical damage priest but not absolutely vital. Just note that Medianna is not available through tickets hence why I personally would not prioritize her. There are other physical priests available in the game but they are not beginner friendly.

For tanks, your options are Clause, who focuses on defense, Phillop, who focuses more on offense, and Glenwys, who is a mix of offense and defense. Other physical damage knights such as Ricardo and Demia are also usable but keep in mind they are more focused on PvP. Just note that Glenwys is not available through the tickets.

As for the sub-dealer, Miruru and Naila are the most popular options but other options are Gau and Priscilla. Two tanks is also a very popular team for physical teams so Clause + Phillop is not a bad idea.

There are huge difficulty walls upon reaching chapter 7 and then again on chapter 8. While you are advancing through the early chapters, try to keep the level of your team at the same level as the enemies you are facing.

Also make sure to awaken your heroes accordingly since the level cap of your hero raises with each awakening. If you are using heroes that are not part of the main team you planned out, do not hesitate to get them to 5 star awakened, which brings the level cap to 70.

Upon reaching chapter 7, you will have to grind a lot for gear to reach the point where your team can fight safely and efficiently. Although you could try to attempt continuing at your current level, you will eventually have to grind.

The following are things you will be doing to raise your team’s strength:

  • Awakening and transcending your team
  • Upgrading skills with skill books
  • Levelling your team to 90
  • Grinding dragon raids for gear

Team Building

When starting story mode off, the stages you are able to do mostly have you using a team of 4. But it isn’t as simple as sticking 4 meta characters into a group and expecting them to do well, as one might imagine. In this section, we’ll cover some of the basic considerations when it comes to putting together a team that works well together.

The way I see it, there are 2 broad rules to follow when it comes to making a functioning team composition.

  1. Your team has to be focused on dealing 1 damage type.
  2. Your team should have a tank, a damage dealer and a healer. The last slot is flexible and should be used to support your other heroes in some way.

If you can get a team going with just that advice, great, but for more details, please continue reading below where I’ll elaborate a little bit on both of these rules.

Damage Type

Rule 1 states that your team should be focused on dealing just 1 damage type. But what exactly does that mean? Heroes in King’s Raid deal 1 of 2 damage types; Physical or Magical. You can view what damage type a character does in their stat page.

But you probably already knew that. This guide is written for physical characters, but this rule extends to magic as well. Now you might be asking why exactly is it important that you stick to 1 damage type? The reason why is because many debuffs in the game that help with increasing your team’s damage only apply to one damage type. For example, let’s take a look at Phillop’s S1, [Collision].

The effect we particularly want to look at is the Skill’s third attribute (where the cursor is). When Phillop uses S1, he can cut hit enemies’ physical defense in half greatly improving the amount of physical damage enemies take. Phillop does next to nothing when it comes to helping with dealing more magic damage. This synergistic effect is why it’s important to make sure that your party is focused on just one damage type.

A common mistake to avoid would be thinking that this is as simple as using characters that just deal 1 damage type. This is a mistake because there are a fair amount of characters that deal the opposite damage type, but have generic enough buffs (such as attack or critical chance improvement) that they benefit both sides. For example, even though Frey, Laias and Lavril deal magic damage, they offer a fair amount to physical team compositions.

Now you might be asking yourself what damage type should you focus on? Well, it doesn’t really matter. Physical and magic are pretty much equivalent to one another in relevance, but the content they focus on is different. What really matters is that you stick to one damage type. A common approach is to choose a hero you’re interested in and build a team that compliments that one hero.

Character Roles

Rule 2 states that you want 1 tank, 1 damage dealer, 1 healer and 1 support. If you’ve played any rpg in the past, you’re probably aware of what all this means, but for those that don’t, below is a short list of role descriptions. Keep in mind that the sections below will separate characters into these roles to help with comparing and contrasting characters of the same roles.

Tank – Frontline unit that serves as the shield of the party. They’re responsible for taking damage so the rest of your party don’t have to.

Damage Dealer – Also called the main DPS. This is the character that deals the most damage in the party. Teams usually revolve around buffing this unit and debuffing enemies being attacked by this character to further increase the damage this hero does.

Healer – A hero that restores missing health. Keeps the party alive with their healing skills. Usually has skills that offer other utilities such as barriers that prevent damage or buffs.

Raid

Now you might be wondering where’s the definition for support. Unfortunately, support isn’t quite as simple as the other 3 roles. If it had to have a formal definition it would be… “A hero that provides utility skills to the party that helps them out in some way.” As you can see, even the definition is a little abstract and vague. The truth is, most characters are support to some capacity. It’s just some characters fill neither the tank, damage dealer or healer role, but still have utilities. Those heroes are usually the ones designated as a support. Other names for support that you might have heard used in the community include “Sub DPS” and “Amp, Buff, Crowd Control” (ABC).

Utilities you might want include damage amplification [Amp], crowd control [CC], buffs, etc. Good examples of support characters include Naila with her ability to control the field with very good crowd control and her ability to improve physical damage through a multitude of debuffs. A slightly more unorthodox support would be Lavril, a magic priest that can still fit into physical teams because of the variety of universal damage improving buffs she offers.

The role is broad enough to not only include dedicated support characters, but also characters from the other roles. For example, if you were using a team that already had Clause, Roi and Frey, you might think to include Naila. However, it is completely valid to include Phillop as well despite already having Clause filling the tank role. That’s because Phillop can further increase the amount of damage dealt by Roi via his defense lowering skills as well as help protect the entire party by lowering enemy attack significantly.

Expanding Your Roster

As you progress through the game, you’ll eventually unlock content and stages that have more than 4 character slots. Your first run in with these stages will most likely be Chapter 9 where there are 6 character slots, World Boss where there are 8 or Dragon Raid where there are 8 in solo mode.

Chapter 9 has 6 character slots. 4 characters you can control. 2 will be forced to auto.

Taking a party of 4 into a dungeon where there are more slots is clearly disadvantageous. Furthermore, you’ve probably been itching to expand your roster because of a growing interest in the game and its characters. So what’s a good way of going about this process?

Kings Raid Lavril Crit Dmg

The most conventional way to expand your roster is to keep adding on supports, tanks and healers onto your team while sticking to one main dps.The primary reason for this is because a main dps takes a lot of effort and resources to get into an ideal state. Supports on the other hand are relatively easier and cheaper to get into a serviceable state. If you recall, the section above talks about splitting resources between physical and magic teams is a mistake. It’s the same case here but applied to splitting resources between characters. Most of the resources should go into the main dps, while the minimum is spent on awakening support unique equipment.

Another reason for this is because many buffs in the game only affect one character, usually the character with the highest attack, aka: your main dps. If you start adding in more dps characters, they’ll start competing for buffs.

In short, what you want to do when you start expanding your roster is focus on getting more characters that can benefit your main dps. For example, let’s say the 4 character setup you chose at the beginning looks something like this.

From left to right

Juno, a healer. Cecilia, a main dps. Priscilla, a support. Clause, a tank.

Kings Raid Lavril Crit Dmg Mod

If you were to try to prepare this team for chapter 9 and its expanded roster of 6 character slots, a sensible thing to do would be to add one more healer and one more tank.

Kings Raid Lavril Crit Dmg Calculator

The same party but Mediana, a healer, and Phillop, a tank, was added to help with Ch. 9.
This setup maximizes Cecilia’s DPS as Mediana increases Cecilia’s attack and Phillop lowers enemy defense.

You would apply these same these same concepts when expanding to a party size of 8 as well. Just make sure to try and maximize your main dps’ damage and you’ll be just fine.